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AetherCon VI November 10-12, 2017 Online RPG Convention
  • Black Book Editions
    Misdirected Mark Podcast
    Francesca Baerald
    Hunters Entertainment LLC
    Catalyst Game Labs
    Grimforge Miniatures
  • Shades of Vengeance
    Silver Gryphon Games
    Preston Stone
    Frog God Games
    Scotia Grendal
    Pinnacle Entertainment Group
  • Arcania Adventures
    Eric Messinger
    David Michael Wright III
    Gunmeister Games Pty Ltd
    Aenor Miniatures
    BrigadeCon 2017
  • Chaosium
    Bears Head Miniatures
    Tin Hat Games
    Sci-Fi Writers/Old School D&D
  • Simian Circle Games LLC.
    Tri Tac Games
    Raging Swan Press
    The Mythic Gazetteer
    Arcanum Syndicate
  • DnD Adventurer's League
    Campaign Mastery
    White Wolf Publishing
    Paths to Adventure
    Fabled Environments
    Mystical Throne Entertainment
  • Rising Phoenix Games
    Bruno Balixa
    Lance & Laser Miniatures
    Demented Games
    KoboldCon 2017
    Marisa Erven
  • Samurai Sheepdog
    The Dice Pool Podcast
    Star Hat Miniatures
    Triple Ace Games
  • McNabb Games
    Hebanon Games
    Goodman Games
    Shiny Games
    G*M*S Magazine
    New Millennium Games
  • Anthropos Games
    All Games Considered Podcast
    Spartacus Publishing
    Chris Malidore
    Star City Savages
    Alternative Armies

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 AetherCon Staff Listing

Stephen J. Holodinsky
Senior Staff - Event Coordinator, Chief Hat Juggler, Bullet Catcher, and Technical Crash Test Dummy

Before the beginning of AetherCon Stephen J. Holodinsky was best known for...well...not much of anything really. Despite photos that suggest the plausibility of such, he was not raised in the wilds of Canada by a family of beavers and knows little to nothing at all about building dams, engineering or woodwork in general. Moreover even though he is fond of claiming that 'Bob's your Uncle' this has been proven to be a falsehood as Bob is actually his brother.

Stephen got his start in RPGing by playing a dwarf fighter with a 3d6 Great Hammer in an early D&D game some 35 to 40 years ago. Since then he has witnessed a Cavalier march his entire retinue to their deaths by confidently commanding "Follow me men!" before walking into the Sphere of Annihilation in Tomb of Horrors, been knocked out of a tree some 60 feet up by an angry Momma Troll some 20 feet tall throwing an iron pot, and learned to speak Russian English as well as Orcish Common.

He took the 90's off, leaving Canada in 1989 to go to Europe on a one way ticket with a backpack and $2200 CDN before finally returning in 1999. While there he learned the fine art of hitchhiking, the value of 'nette mensch kleidung' (nice guy clothes) and the understanding of German license plate codes. His best run was going from Bonn, Germany to Reading, U.K. in 18 hours. He also came to understand during this time that 'Has Du mal fuer?' (Do you have a light?) was actually four different words.

When not juggling hats, catching bullets, or being launched at speed into whatever code Justin cooks up, Stephen is a big fan of the Toronto Maple Leafs, the Toronto Blue Jays, as well as Game of Thrones, True Detective, and Burn Notice (even though he almost always blows the landing when trying to quote a character from any of them). Additionally, every Saturday afternoon, he and Ed Clower get together with various other knuckleheads to play test board/card/dice games of their own infernal design as part of the Blue Bugbear Collective. He has a 12 year old cat named 'Cleopatra' that has never been called anything but 'Kitty' and has a pathological hatred of Caps Lock keys.

Edward Clower
Senior Staff - Prize Hall Wrangler, RPG Coordinator

Ed Clower has been a player of RPGs since the late 1970s.  He is predominantly an old-school gamer, focused on First Edition AD&D, original Champions, and original Traveler, with occasional forays into the new-fangled editions the young folks seem to like.  He likes to remind his players that back in his day, when Elf was a Character Class, they had to draw numbers out of an empty margarine tub because they didn't have those fancy polyhedral dice, and he had to walk three miles uphill through the snow to borrow a Player's Handbook.  

As Prize Wrangler for AetherCon IV, Ed works with some of the most brilliant minds in RPG publishing to help them get new and exciting products into the hands of players around the world.  When he isn't lining up Prize Support or gaming, Ed works in Computer Network Defense for a well-known Sovereign Nation.

Chris Malidore
Senior Staff - Artist's Enclave Coordinator, Graphics Coordinator, Convention Magazine Layout

Growing up in the Pacific Northwest in a town named Auburn, Chris began gaming as a teen - a journey that would eventually culminate in him becoming an industry illustrator. Through products such as Dungeons and Dragons, Warhammer 40,000, Magic: The Gathering, Savage Worlds, and so on, he developed a taste for the fantastic, storytelling, and of course the joy of spending time with friends, laughing at the ridiculous ventures that would be shared together through said games. 

Currently, with over a decade of experience as an illustrator on many of the games that he grew to enjoy, Chris now works with AetherCon to spread a love of the arts that have inspired so many through the decades of such wonderful games. He is thrilled to be overseeing the Artist Enclave, which lines up the annual AetherCon Wallpaper line and Speed Painting Duelists for the convention. 

When not painting for massive hours on end and attempting to talk artists into partaking in the various AetherCon events, Chris works on his plans to overthrow humanity so that penguins can take a shot at being the prevalent species. He may also have a caffeine addiction.

Pete Bryant
Senior Staff - Technical Coordinator, SRS Coordinator

Peter is a producer, podcaster, artist, game designer, and writer.

As a game designer, artist, and writer he has developed professional material for R. Talsorian Games, Tri Tac Games, Dilly Green Bean Games, and Chapter 13 Press. Outside of RPGs he has released Rogue Chess and is in heavy development on the new version of Cube of Death.

As a podcaster he is the host of a live broadcast video series called the MythWits (mythwits.com) where his team interviews industry guests every week, provide on-location con coverage, and talk all things geek related.

Peter is the Director of New Media for TSR Games and produces the Game School PodCast and the Cube of Death PodCast for TSR.

David Santos
Senior Staff - Webmaster

David has worked in software development since 1998. He is the creator of games like Vizinhos ŕ Parte, Lembrando Auschwitz and Amor através das décadas and is the founder of Grupo Luso-Brasileiro de Roleplay promoting online rpg play in Portuguese Language since 2014. He is also one of the Organizers for Lisbon Roleplaying Group and LisboaCon, the biggest RPG Boardgame Conference in Portugal. Promoter of Rpg Design Challenges in Portuguese Language.

Jesse R. Davis
Senior Staff - RPG Organized Play Coordinator/Roll20 Tutor

Christopher Hunt
Support Staff - Convention Magazine Editor in Chief, Convention Magazine Contributor

Chris is a researcher, teacher, writer, and apologetic Canadian. 

A staff writer for d20radio’s Gamer Nation Blog, Chris has helmed The HoloNet Uplink series for two years and counting, churning out weekly Star Wars gaming goodness. He also found a path or two, writing for Rusted Iron Games’ Deadly Gardens.

When not writing, Chris never passes up a chance to proselytize the merits of Star Wars roleplaying.

Tyler Omichinski
Support Staff - Convention Magazine Proofreader

Tyler Omichinski is a teller of stories, a designer of games, and a wrangler of words. He has written for a number of game companies including FASA, Red Turban Press, Mystical Throne Entertainment, and others. 
He edited the Ennie Award Nominated Little Heroes. Other publications include comics, short stories and more. He lives in the wilds of Canada with his partner and a gargantuan black dog.

Joe Sweeney
Support Staff - Moderator Coordinator

Masked vigilante by day, swarm of honeybees by night, Doc Joe has been involved in gaming for more decades that he'd like to admit. His first attempt at professional game writing was at the age of twelve, when he approached the BBC for the rights to publish a Dr Who RPG. Upon being rejected, he developed a highly unsuccessful game called Animal Agents. Later, Joe developed the StoryWeaver generic game system for engaging children's moral development and imaginations. However, it was not until nearly 20 years later that he founded StoryWeaver Games as an indie games publisher, with the purpose of addressing what was an arguably exploitative game development market. Rapture, a cinematic hard science fiction horror RPG was StoryWeaver's first major title release. This was followed by Pat Tayor's twisted fantasy RPG, Hael, and the popular High-Space setting. Most recently, Joe published Deniable, a very British comedy RPG and High-Space 2nd Edition. He is currently putting the finishing touches on a new horror tabletop RPG game... tentatively called Slaughter.

Outside of gaming, Joe is an Advisor - a technology strategist - engaged in helping organisations and governments prepare for coming technologically-driven workplace and social changes. He has a doctorate in education and technology from the University of Newcastle.

Jon Frater
Support Staff - Video Editing Coordinator

A gaming industry stalwart dating back to the 1980s, Jonathan Frater is the co-author of roleplaying game books Robotech: Return of the Masters, and Robotech Adventures: Lancer's Rockers, both for Palladium Books. Jonathan also wrote a column on writing and game design called The Tome in Gateways magazine. He's currently a librarian at Metropolitan College of New York, and has contributed chapters on library security and time management to Scarecrow Press and Macmillan, as well as writing science fiction under his imprint, Desperate Measures Press.

Antonio Marchena-Roldan
Support Staff - Prize Hall Assistant/RPG Assistant

Teacher by day, superhero by night, this Spaniard has been involved with RPGs since Middle School. Antonio has played, game mastered and translated games for more than 25 years and currently he is writing and play testing his own material with the support of his lovely wife Katie.

Benjamin Galley
Support Staff - Speedpainting Duel Coordinator

Greg Farrell
Support Staff - E-mail Tech

Greg is a long-time gamer. A sponsored competitive FPS gamer for many years he won Irish and European Quake and Counterstrike competitions then got sucked into World of Warcraft. Finally realising his body couldn't take that many hours behind a keyboard he became a table-top war-gamer, a board-gamer and eventually returned to RPGs - a long abandoned love of his child-hood.

Now Greg works as a software developer, creates online tools for his various gaming hobbies, GMs two Swords & Wizardry RPG campaigns every week, cycles, plays the guitar and the ukulele and parents his three young children.

Amy Black
Support Staff - Supporters Program Coordinator

Born in 1980, Amy hasn't worked officially for any pen and paper gaming companies, (though like all GMs she created her own world at one point, but no one said it was high quality,) having only officially worked for small video game companies using internal programming languages in the past, (which she seems to have a knack for.) 

Since she was eight and partly because the news told her it was "bad" and "evil" and as a child she found herself drawn to RPGs the way she was drawn to tragic movies. Poe was a favorite author as a child. When the Ravenloft books came out she fell in love, When she read H. P. Lovecraft she was in heaven. Having spent so long trying to save players, she started realizing that sometimes... player characters have to die. While not a murderous GM, she expects that probably someone will do something foolish and die in any game, and often expects to die in games she plays, and is thus willing to take larger risks. 

She currently runs: Call of Cthulhu, Either Cathulhu, Secret of Cats, wants to run a Savage Worlds Ravenloft campaign, Lamentations of the Flame Princess, (don't let it fool you, that game is full of empowered women,) and is working on getting a grasp of modern noir with Wellstone City for Savage Worlds. Lastly, she's purchased the Warrens, and is very interesting in running a less religion oriented Watership Down-esque campaign. Having finally found players for it. she's excited at the prospect of running Harlem Unbound for several people from her local all woman gaming group and pretty much taking everyone out of their comfort zone. 

In her non-gaming time, she volunteers for Food Not Bombs, the NAACP, and has been trying to work with churches and other organizations to bring better food relief to her local area, since most of the programs are a city about an hour away.

M. J. Holmes
Support Staff - Convention Magazine Contributor

M.J. Holmes is a keyboard-flogger currently living in Merrimack, NH.  When not busy wearing out the English language on lavish mental scenery for his Epic Fantasy novel series, he makes sure fiberglass web products can't kill the populace in any way.

He is known to Aethercon as a successful agent of interviewee-bewildering six years running.

"No, I don't know how they became amorphous puddles of goo; I just asked them a few questions..."

James Introcaso
Support Staff - Convention Magazine Contributor

James Introcaso is the creator and writer for the ENnie-winning blog, World Builder Blog. Before co-creating the Don't Split the Podcast Network with Rudy Basso, James created and hosted The Round Table on The Tome Show Podcast Network. He has freelanced as a game designer for Wizards of the Coast, Roll20, Baldman Games, EN World, and Roleplaying Tips. James has multiple platinum best-sellers on the DMs Guild and is one of the DMs Guild Adepts.

James is the host of Don't Split the Podcast Network's Table Top Babble, a writer/producer/actor for Have Spellbook, Will Travel, and the co-host of DSPN Presents.

Scott Sanazaro
Support Staff - Convention Magazine Contributor

Scott is an applications developer by day, gamer by night. He started playing video games when he was a kid. As he got older, he ventured into the rabbit hole that is RPGs and eventually the black hole that is MMORPGs. Soon he took a break from video games and discovered his love for Dungeons & Dragons. Currently he runs and manages The Goblin Gazette, a gaming site that he started along with some friends to turn their gaming passion into something others could enjoy. Since then, he has reviewed video games, board games, D&D supplements and other D&D products for The Goblin Gazette. Additionally he has interviewed D&D podcasters and has made some great friends along the way.

When he isn’t reviewing a board game or planning his next D&D session, he enjoys spending time with his wife and daughter as they prepare for baby number two. He hopes that when his kids are old enough, he can introduce them to the world of Dungeons & Dragons.

Justin Andrew Mason
Support Staff - Alumni

Hailing from a small town on the border of Kentucky and Tennessee, Justin has been an avid tabletop role-playing game fan for 25 years. At the game table he almost always fills the role of game master, judge, or referee, and has had decades of experience with designing and running adventures for groups of gamers on various platforms.

Over the past two decades, Justin has worn many hats. His employment has included being: an award-winning graphic designer for multiple area newspapers, magazines and the local television station, a senior systems administrator for an international webhosting company, a database administrator and data/market analyst supporting corporate buyers for multiple national retail chains, the senior web developer for the region’s largest IT firm, and finally as a freelance software and web application programmer.

Justin is also involved in professional RPG game development. He is an ENnie Award winning staff writer for prominent RPG gaming blog, has contributed to multiple published game products, and has received multiple industry awards recognizing his commitment to tabletop game design. He has generated content professionally for over a dozen different game publishers and even had a highly successful crowdfunded campaign for his upcoming series of RPG books.

During AetherCon III, Justin was invited to be on the Cartography Panel, and though he is a longtime supporter of the convention as an attending fan, once meeting with senior staff, he realized that his skillset might be able to make elements of convention more efficient and streamlined. This began with the development of the web-based interface for the speed painting trials during ACIII, and has now evolved to this new website development for ACIV and ACV.

AetherCon VI • Online RPG Convention • November 10-12, 2017
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