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AetherCon VI November 10-12, 2017 Online RPG Convention
  • Roll20
    Intermedia Anymeeting
    Star Hat Miniatures
    Demented Games
    Rogue Genius Games
    Arcanum Syndicate
  • Rising Phoenix Games
    Dion Harris
    Lost Kingdom Miniatures
    Will O'Brien
    Hazard Studio
    Tri Tac Games
  • Chaosium
    Immersion Studios
    Miskatonic University Podcast
    Discord
    Shiny Games
    Aenor Miniatures
  • Happy Monster Press
    Diehard Miniatures
    Atlantis Miniatures
    Shades of Vengeance
    Drop Dead Studios
    Encoded Designs
  • FASA Games
    Legendary Games
    McNabb Games
    Third Eye Games
    Creature A Week
    Tricky Troll Games
  • Rogue Games
    True Mask Games
    Simian Circle Games LLC.
    JVC Parry
    Awful Good Games
    Jetpack7
  • Paths to Adventure
    Ranger Games Publishing
    D101 Games
    Samurai Sheepdog
    Eric Messinger
    Ouroboros Miniatures
  • GG Studio
    Bruno Balixa
    Windmaster Miniatures
    Ennead Games
    DnD Adventurer's League
    Fantasy Flight Games
  • BTP!
    Scotia Grendal
    Mantic Games
    New Millennium Games
    Google Hangouts
    Liisa Lee Voiceover
  • Biohazard Games
    Studio187.com
    Lance & Laser Miniatures
    d20radio's Gamer Nation Blog
    Kismet Rose
    Multiverse Comics & Games

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 Media & Downloads

Media Options:    Video Playlist   |    Featured Wallpapers   |    AetherCon Documents   |    Publisher Documents

AetherCon Video Playlist

ACVI Themed Panel: Trunks and Branches - What It Takes to be a Third Party Publisher
ACVI Themed Panel: Miniatures - Sculpt Them and They will Paint
ACVI Themed Panel: One Small Step - Giants in Space
ACVI Themed Panel: In the Margins - The Mysteries of Graphic Design
ACVI Themed Panel: Life as a Hired Gun - Freelance RPG Writing
ACVI Themed Panel: Save vs Insanity - Masters of Horror
ACVI Themed Panel: Marketing Your Game - Where to Place Your Resources
ACVI Themed Panel: Walking The Tightrope - Balancing Technology and Magic
ACVI Themed Panel: Call of the Wild - Designing Outdoor Adventures
ACVI Themed Panel: Technologies and Tabletops - How the Computer has Changed Tabletop RPGing
ACVI Themed Panel: One Stop Shopping - How to Design the Multi Genre RPG
ACVI Themed Panel: Tabletop Management - Running the Sandbox Campaign
ACVI Themed Panel: Propping It Up - How to Create Ambience at Your Table
ACVI Themed Panel: Hammers and Nails - What Makes a Good Town
ACVI Themed Panel: Under your Bed and In your Closet - How to Illustrate your Monster
ACVI Themed Panel: Dem Dry Bones - Designing Character Races for Your Game
AC VI Live Industry Q&A: Timeline LTD
AC VI Live Industry Q&A: Immersion Studios
AC VI Live Industry Q&A: Ral Partha Europe
AC VI Live Industry Q&A: Catalyst Game Labs
AC VI Live Industry Q&A: Rising Phoenix Games
AC VI Live Industry Q&A: Samurai Sheepdog
AC VI Live Industry Q&A: RollCraft
AC VI Live Industry Q&A: GG Studio
AC VI Live Industry Q&A: FASA Games
AC VI Live Industry Q&A: McNabb Games
AC VI Live Industry Q&A: Atlantis Miniatures
AC VI Live Industry Q&A: Lynnvander Studios
AC VI Live Industry Q&A: StoryWeaver Games
AC VI Live Industry Q&A: Shades of Vengeance
AC VI Live Industry Q&A: Chaosium
AC VI Live Industry Q&A: Moebius Adventures
AC VI Live Industry Q&A: Tin Hat Games
AC VI Live Industry Q&A: Anthropos Games
AC VI Live Industry Q&A: FeralGsamersInc
Live Industry Q&A: Arc Dream Publishing
AetherCon Summer Roundtable Series 2017 Catalyst Lab Games
AetherCon Summer Roundtable Series 2017 Pangolin Press
AetherCon Summer Roundtable Series 2017 Feral Gamers Inc
AetherCon Summer Roundtable Series 2017 Third Eye Games
AetherCon Summer Roundtable Series 2017 DGS Games
AetherCon Summer Roundtable Series 2017 Paizo Publishing
AetherCon Summer Roundtable Series 2017 Hebanon Games
AetherCon Summer Roundtable Series 2017 Timeline LTD
AetherCon Summer Rountable Series 2017 Goodman Games
AetherCon V - Save vs Insanity: Masters of Horror
AetherCon V - Painting by Number - Getting Started as an Artist in the Gaming Industry
AetherCon V - Hammers & Nails: What Goes into a Good Town
AetherCon V - Trunks and Branches: What It Takes to be a Third Party Publisher
AetherCon V - Different Schools of Thought: Character Class Design
AetherCon V - In the Margins - The Mysteries of Graphic Design
AetherCon V - One Size Fits All: Designing the Multi-Genre RPG
AetherCon V - Propping It Up - How To Create Ambiance at Your Table
AetherCon V - Villainy: The Fine Art of Mustache Twirling
AetherCon V - Superhero RPGs: What's Behind the Mask?
AetherCon V - Walking The Tightrope - Balancing Technology and Magic
AetherCon V - Table Management: Running the Sandbox Campaign
AetherCon V - Under Your Bed & In Your Closet: How to Illustrate Your Monster
AetherCon V - Movable Type: How to Self-Publish
AetherCon V - Q&A: The Ed Greenwood Group
AetherCon V - Q&A: Legendary Games
AetherCon V - Q&A: Dragon Bait Miniatures
AetherCon V - Q&A: Catalyst Game Labs
AetherCon V - Q&A: Storm Bunny Studios
AetherCon V - Q&A: Pelgrane Press
AetherCon V - Q&A: McNabb Games
AetherCon V - Q&A: Tin Hat Games
AetherCon V - Q&A: Storyweaver Games
AetherCon V - Q&A: Oakbound Studios
AetherCon V - Q&A: Rogue Blade Games
AetherCon V - Q&A: FASA
AetherCon V - Q&A: Immersion Studios
AetherCon V - Q&A: Drop Dead Studios
AetherCon V - Q&A: Chaosium
AetherCon V - Q&A: Inkworks Studios
AetherCon V - Q&A: Arcanum Syndicate
AetherCon V - Q&A: Kobold Press
AetherCon V - Q&A: Effin Cool Miniatures
AetherCon V - Q&A with GG Studio
Summer Round Table 2016 #9 - Ral Partha Europe
Summer Round Table 2016 #8 - Monte Cook Games
Summer Round Table 2016 #7 - Samurai Sheepdog
Summer Round Table 2016 #6 - Legendary Games
Summer Round Table 2016 #5 - Storyweaver Games
Summer Round Table 2016 #4 - Kobold Press
Summer Round Table 2016 #3 - Frog God Games
Summer Round Table 2016 #2 - HERO Games
Summer Round Table 2016 #1 - FASA
ACIV - Miniatures: Sculpt it and They will Paint
ACIV - Painting by the Numbers: Getting Started as an Artist in the Gaming Industry
ACIV - Movable Type: How to Self-Publish
ACIV - Writers Block: Getting Started as a Writer in the Gaming Industry
ACIV Q&A - The Four Horsemen
ACIV Q&A - McNabb Games
ACIV Q&A - Anthropos Games
ACIV Q&A - Fainting Goat Games
ACIV Q&A - StoryWeaver Games
ACIV Q&A - Pinnacle Entertainment Group
ACIV Q&A - First Ones Entertainment
ACIV Q&A - FASA
ACIV Q&A - D3 Adventures
ACIV Q&A - Encoded Designs
ACIV Q&A - Third Eye Games
ACIV Q&A - Chaosium, Inc.
ACIV Q&A - Drop Dead Studios
ACIV Q&A - Samurai Sheepdog
ACIV Q&A - Legendary Games
ACIV Q&A - Catalyst Game Labs
ACIV Q&A - Eldritch Enterprises
ACIV Q&A - Louis Porter Jr. Designs
ACIV Q&A - Immersion Studios
ACIV Q&A - Hazard Studio
ACIV Q&A - Hunters Books
Aethercon SRS - Fantasy Flight Games Star Wars Team
Kobold Press SRS Podcast
Chaosium SRS Podcast
Aethercon SRS Pinnacle Entertainment Group
Ben Counter of Death Spiral Games SRS
Aethercon SRS Drop Dead Studios and Encoded Designs
Aethercon SRS Paranoia (Full Length)

Featured AetherCon Wallpapers

Corlis Shadwell by Anton Kagoukin Magdalina Anastasia La Mort by Francesca Baerald Luduku Oloko Adwanon Wadoka Tulombo by Preston Stone Kletikus Mak Melikyn by Dion Harris Glestergaar Thax by David Michael Wright Graalek Kraguuthugaar by Colin Chan Tombobbin Purplefoot by Eric Messinger Saorise Scian aka Miss Direction by Marisa Erven Utagaar Grolagzd by Chris Malidore The Lich Captain Black Harag by Will O'Brien Raglera 'Rags' Scuttlebrook by Bruno Balixa

AetherCon Document Downloads

Document Title
(Sorted Alphabetically)
Document Description Type
2012 AetherCon I Convention Program Featuring interviews with Nolan T Jones (Roll20), Steve Chenault (Troll Lord Games), James Dawsey (Vigilance Press) and more! Aethercon Document
2013 AetherCon II Convention Program Featuring interviews with Jason Hardy (Catalyst Game Labs), Angus Abranson (Chronicle City Games), Tim Kask (Eldritch Enterprises), and many more! Cover Art by Jeremy McHugh. Aethercon Document
2014 AetherCon III Convention Program Featuring interviews with Jim Pinto (Post World Games), Walt Robillard (Hazard Studio), Jason Nelson (Legendary Games) Joe Sweeney (StoryWeaver Games), and many more! Cover Art by Chris Malidore. Aethercon Document
2015 AetherCon IV Convention Program Featuring interviews with Matteo Botti, Alessandro Rivaroli, and Manuel Strali (Tin Hat Games), Mike Mason, Jeff Richards, Michael O'Brien (Chaosium), Josh Harrison (FASA Games), Matthew Cutter (Pinnacle Entertainment Group) and many more! Cover Art by Will O'Brien. Aethercon Document
2016 AetherCon V Convention Magazine Featuring Interviews with Robert Schwalb (Schwalb Entertainment), Jason Hardy (Catalyst Game Labs), Ed Greenwood (The Ed Greenwood Group), BJ Hensley (Playground Adventures), Tim Prow (Die Hard Miniatures), Wolfgang Baur (Kobold Press), and many more. Cover Art by David Michael Wright. Aethercon Document
2017 AetherCon VI Convention Magazine Featuring Interviews with Shane Ivey (Arc Dream Publishing), Robert Ferguson (Scotia Grendel Productions), Paul 'Wiggy' Wade-Williams (Triple Ace Games), an essay by Brian 'Fitz' Fitzpatrick (Moebius Adventures) and much, much more. Cover Art by Bruno Balixa. Aethercon Document
2017 AetherCon VI FGSE Story 1 Funniest Gaming Story Round 1 Entrant: Story 1 Aethercon Document
2017 AetherCon VI FGSE Story 2 Funniest Gaming Story Round 1 Entrant: Story 2 Aethercon Document
2017 AetherCon VI FGSE Story 3 Funniest Gaming Story Round 2 Entrant: Story 3 Aethercon Document
2017 AetherCon VI FGSE Story 4 Funniest Gaming Story Round 2 Entrant: Story 4 Aethercon Document
2017 AetherCon VI FGSE Story 5 Funniest Gaming Story Round 3 Entrant: Story 5 Aethercon Document
2017 AetherCon VI FGSE Story 6 Funniest Gaming Story Round 3 Entrant: Story 6 Aethercon Document
2017 AetherCon VI Flyer 1 (Artists Enclave) 641 x 877 pixels, jpg. Featuring the Wallpaper Artists Aethercon Document
2017 AetherCon VI Flyer 2 (Vendors Hall) 641 x 877 pixels, jpg. Featuring Vendors Hall Publishers Aethercon Document
2017 AetherCon VI Flyer 3 (Cleric, Fighter, Wizard, Roguel) 641 x 877 pixels, jpg. Featuring Cleric, Fighter, Wizard, Rogue Competitors Aethercon Document
2017 AetherCon VI Flyer 4 (Fest Hall) 641 x 877 pixels, jpg. Featuring est Hall Guests Aethercon Document
AetherCon Alternate Logo Pack Alternate Logo Pack

Including 3 transparent background PNG files of variable size, and 2 JPEG files with variable neutral backgrounds.
Aethercon Document
AetherCon VI 2017 Press Kit Lots and lots of logos to help spread the word of the dice rolls heard 'round the world! Aethercon Document
Here Be Monsters Final Map & Legend Poster - AC VI 4200 pixels wide x 3300 pixels high, 300 DPI, JPG. Art by Chris Malidore and Adam Schmidt, Cartography by Justin Andrew Mason Aethercon Document
Here Be Monsters Final Map Poster - AC V Where Be Monsters? HERE BE MONSTERS! As decided by everyone who voted earlier this year on our map of monstrous locations. Thank you all for partaking on this fun little project. Art by Chris Malidore Cartography/Layout by John R.L. McNabb Aethercon Document

Publisher Document Downloads

Document Title
(Sorted Alphabetically)
Document Description Type
RPG Sneak Peak: Call of Cthulhu Quickstart Rules (Chaosium) The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep — some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth.

Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a booklet that collects the essential rules for Call of Cthulhu 7th Edition and presents them in abbreviated form.

This book comprises a complete basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

12.3 MB



Publisher Document
RPG Sneak Peak: Delta Green Quick Start Rules (Arc Dream Publishing) Publisher Document
RPG Sneak Peak: Demon Gate Quick Start Rules (Arcanum Syndicate) Publisher Document
RPG Sneak Peak: Galactic Overview (Shades of Vengeance) Publisher Document
RPG Sneak Peak: Infected Quick Start Rules (Immersion Studios) The outbreak is over. Some five years have passed since the world was brought to its knees by the virus. It killed almost everyone. Those who survived were changed. Feral. The human part of them was gone, replaced purely by the animal within. Their only desire now was to hunt and consume - for the virus continued to consume them, and they must feed it.

In the last five years, over 99% of the world has been wiped out both by the virus and the civil wars and unrest that followed. Now, what’s left of the world has been reduced to a feudalistic state, and is trying to rebuild. Everyone’s trying to stay alive in this harsh new world. Many have forgotten their own humanity. Will you keep yours?

Zip Format: 4.19 MB



Publisher Document
RPG Sneak Peak: Morgalad Quick Start Rules (McNabb Games) "Explore a Realm of Might and Magic The Morgalad Starter Book is your first tome, crafted to help guide you on the first steps of your journey into the unique and limitless world known as Terramydia. A quest begins at the small harbor town known as Losloth Port. Enter the realm as a brave warrior, a mystical magi, a wise priest, or a cunning rogue. Here you’ll find one book to encompass everything; Player's Guide, Host's Guide, and Creature Compendium, all within one cover. Everything you need to journey the limitless halls of adventure lies within. The only limitation is your own imagination. The Morgalad Fantasy Role-Playing Game Starter Book - Characters : 8 Pregenerated Characters ready to play. - Basic Rules : The basic rules to introduce you to Morgalad. - Adventures : 2 Exciting basic adventures. Morgalad is a tabletop role playing game set in a pre-medieval era in a world of high fantasy. Morgalad offers an alternative approach to the fantasy setting. With a new unique combat and magick system, Morgalad offers the old school high fantasy charm with a more narrative flair."

ZIP Format (7.64MB).



Publisher Document
RPG Sneak Peak: Pandemic Play Guidelines (Hunters Entertainmenent] Publisher Document
RPG Sneak Peak: Spheres Of Might Introduction (Drop Dead Studios) Publisher Document
RPG Sneak Peak: Urban Heroes Starter Pack (Tin Hat Games) Urban Heroes is a gritty, superpunk tabletop RpG that goes beyond the usual crime-fighting scenarios to bring you a consciousness-blowing tabletop roleplaying game about superheroes, conspiracies, politics and contemporary pop culture set in the real world.

Wearing a cape has never been so dangerous.

This packet contains Male Character Sheet, Female character Sheet and the Basic Rules for Urban H.E.R.O.


ZIP Format: 4.65 MB
Publisher Document

AetherCon VI • Online RPG Convention • November 10-12, 2017
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