Baublebrook’s Bazaar Bundle

Alligator Alley Entertainment

Prize Provided By Alligator Alley Entertainment

Witch Hunter: The Invisible World 2nd Edition RPG

Set Sail for the New World of Horror!

Since time immemorial, wherever Man travels, he finds all manner of monsters seeking to prey upon both his mortal flesh and immortal soul. These creatures come in many guises, oft unseen until it is too late to escape their clutches. 

Thankfully, there are those who stand against the horrors from hell; men and women with the faith and courage to not only hold back the tide of night, but to take the fight directly to the Adversary – even if it means storming the Gates of Hell! 

This update to the award-winning Witch Hunter: the Invisible World provides everything you need to set your cadre of Witch Hunters on their quest to thwart the Adversary!

Dream Realm Storytellers

Prize Provided By Dream Realm Storytellers

Svilland (Hardcover)

Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.

In Svilland Campaign Setting, you will find:

15 New Cults and Organizations

Big geography

6 New Races

2 New Classes

38 New Archetypes

100 New Spells

90 New Items

31 New Monsters

Nine Deities from Norse Mythology

All of these aspects are well-adapted to Norse mythology and will provide you with a grim, mystical experience of the Norse in your D&D games.

Drop Dead Studios

Prize Provided By Drop Dead Studios

Ultimate Spheres of Power for Pathfinder 1st Ed (Hardcover)

Spheres of Power was a new magic system released in 2014 and made for Pathfinder and other D20 systems. With its incredible flexibility and easy-to-use talent-based magic system, Spheres of Power quickly became a top-reviewed magic system and our top-selling product, and thanks to the generosity of patreon have been greatly expanded with the publication of over 20 handbooks of new and expanded content.

Ultimate Spheres of Power combines content from over 20 handbooks, including Spheres of Power, Expanded Options, Items of Power, The Temestarian’s Handbook, The Telekinetic’s Handbook, The Geomancer’s Handbook, The Enhancer’s Handbook, The Diviner’s Handbook, The Abjurer’s Handbook, The Auspician’s Handbook, The Battlemage’s Handbook, The Chronomancer’s Handbook, The Conjurer’s Handbook, The Creator’s Handbook, The Destroyer’s Handbook, The Illuminator’s Handbook, The Mentalist’s Handbook, The Necromancer’s Handbook, The Nyctomancer’s Handbook, The Shapeshifter’s Handbook, The Trickster’s Handbook, The Vivomancer’s Handbook, and more into an updated, streamlined, and multi-faceted volume of amazing magic!

Dying Stylishly Games

Prize Provided By Dying Stylishly Games

The Stygian Library (Softcover)

The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expedition generates its route as it explores, resulting in new locations being is covered with every visit. Included within: 

  • Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms,  Planetariums, Calculation Engines, Phantom Databanks, Paper Beehives, Phantom Pumps, Jarred Brains and the Sheol Computer.
  • 40 monsters tailored to the Library, including Lantern Bearers, Skeleton Crew, Origami Golems, Guardian Shades, Lost Souls, Ink Elementals, Animate Spells, Archivist-Liches, Infernal Merchants, Escaped Fictions, Educated Rodents, Conceptual Wells and the orders of Librarians themselves. 
  • A system for searching for specific knowledge within the library’s depths, as well as 30 unusual books and the secret knowledge they contain.
  • Tables for generating treasure, dreams, rumors, and various other useful details.
  • A unique class of Mummified Sages, post-human academics who’ve dwelled in the Library for decades or more. 

It’s a big spooky library full of dangerous knowledge, spiritual automata and ghost-fueled computers.

This got a Judge’s Spotlight Ennie, which is nice.

Gallileo Games

Prize Provided By Gallileo Games

Thousand Arrows (Hardcover) (PbtA)

Thousand Arrows

Thousand Arrows is a tabletop role-playing game about the Japanese Warring States Period. Ruthless warlords’ unchecked ambition has transformed the Land of the Rising Sun into a hell of gunfire and betrayal. As a samurai general, religious luminary, ninja spymaster, wily courtier, or mysterious sorcerer, you command armies, states, and religions, rewriting the sixteenth century and defining Japan’s destiny. The fast-paced, quick-to-learn Apocalypse Engine powers your tale of passion, loyalty, and tragedy worthy of Kurosawa’s camera.

LoreSmyth

Prize Provided By LoreSmyth

Remarkable Inns (Hardcover)

Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC’s, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!

Turn ordinary tavern visit into remarkable, exciting roleplaying experiences. Need some inspiration for bar brawls? Peculiar games of chance? Innkeeper mannerisms? This book has it all, and more.

Chronicled by famous adventurer Quilla Bladesong, you will discover famous places such as The North Call Inn, Fizzlenozzle’s Hall of Wonders and The King’s Coin. Each includes relevant NPC’s and a number of secrets and rumors that provide story hooks for many new adventures. Each tavern is written so that it can easily be dropped into your existing campaign world and become a place your players love returning to, time and again!

  • 88 pages of rich, inspirational content
  • Compatible with any tabletop RPG system*
  • 8 ready-made famous taverns & their history
  • NPC’s, story hooks, rumors, foods & drinks
  • Optional new gameplay rules
  • Entire section about creating your own taverns
  • Over 1.000 options through random generation tables

* Some special effects are 5e-ish.

If you love creating your own wonderful places, Remarkable Inns & Their Drinks provides you a wealth of inspiration and options; there are complete sections full to the brim with generation tables, lists, and ideas to create and populate your taverns. They range from the types of drinks to be served, the variable exotic dishes, memorable features and even a list of 100 More Story Hooks for your Taverns

A range of exciting optional gameplay rules allows the GM to add a new spin on otherwise ordinary tavern visits. For example, the Security level introduces a new level of detail, posing interesting roleplaying opportunities for both the good and clandestine. Or how about changing how specialist combat skills are unlocked through sought-after veterans, instead of simply acquiring the needed XP? Let our book inspire you!

Paths to Adventure

Prize Provided By Paths to Adventure

Big Book of Maps (Hardcover) (Choice of Vol 1 or 2)

The Big Book of Maps for Tabletop Roleplaying Games – Volume 1: Fantasy Adventure contains over 230 full-color maps created by fantasy cartographer Justin Andrew Mason. The maps are themed towards fantasy adventure.

Whether your adventures embrace classic high fantasy, swords and sorcery, or fringe on an otherworldly Lovecraftian realm, this collection will provide suitable cartography for your tabletop adventures.

Dungeons, castles, keeps, temples, sacred sites, urban sprawl, caverns, mines, dwarven halls, elven empires, extradimensional planes, heavenly encounters, hellish delves, and even ancient forgotten advanced technology – this book has it all. There are even ten Underworld mega-dungeons included!

Note: This product is not a collection of poster-print resolution or VTT maps. If you are looking for a super high-resolution VTT version of the maps in this book, please check out the available VTT map packs here

Every map herein is provided with two versions: a player map and a gamemaster map.

The player maps are not labeled, have no room numbers, and neatly obscure hidden locations and secret rooms.

The gamemaster maps display everything including labels, numbers, hidden areas, and secret doors and passages.

Pinnacle Entertainment Group

Prize Provided By Pinnacle Entertainment Group

5 x 5$ Gift Certificate ($25 Value)

5 coupons to our website store, www.peginc.com. The coupons cover at least a free PDF, and can be used individually towards the purchase of a book, miniature, Bennies, T shirt, map, or anything they find there. It’s better than physical swag because we put a nice long expiration date on it, and the user can pick what they want…not just pick from what was sent.

Space Orange 42

Prize Provided By Space Orange 42

Hope & Glory Players Handbook + Hope & Glory Masters Guide Savage Worlds Setting (Softcover)

Hope & Glory Masters Guide Savage Worlds Setting (Softcover)

In the aftermath of the Catastrophe, a brand new civilization was born in the marriage between Victorian pragmatism and Indian imagination.

Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.

It’s a new age of exploration and discovery.

You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.

Explore a world changed by a glaciation and salvage its treasures. 

Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.

Face the agents of the Czar and their hordes of Neanderthal Cossacks.

Travel to the Astral Plane and meets its ethereal denizens.

Invent a better future, and fight the enemies of progress.

Discover the secrets of the Nine Unknown Masters of the World.

This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.

In this book you’ll find: 

  • An analysis of themes and styles of Indian Steampunk! 
  • A Bestiary of creatures and NPCs typical of the Raji! 
  • A full plot point campaign which will lead you in the skies of half the known world! 
  • A number of Savage Tales! 
  • And much much more!

Welcome to a new world… On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.

One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.

Science is a beacon to the future.

From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.

Hope & Glory Players Handbook (softcover)

In the aftermath of the Catastrophe, a brand-new civilization was born in the marriage between Victorian pragmatism and Indian imagination.

Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.

You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.

Explore a world changed by glaciation and salvage its treasures. 

Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.

Face the agents of the Czar and their hordes of Neanderthal Cossacks.

Travel to the Astral Plane and meets its ethereal denizens.

Invent a better future, and fight the enemies of progress.

Discover the secrets of the Nine Unknown Masters of the World.

This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.

In this book you’ll find: 

  • More than twenty new Edges and Hindrances! 
  • The Psychic World: a new dangerous dimension and new dangerous powers! 
  • The secrets of the Kalaripayattu, the Indian martial arts! 
  • Extensive rules for clockwork inventions, prosthetic and automatons, including your friendly helpful majordomo! 
  • A large list of steampunk gear Hope & Glory style, including the (in)famous Goventosa monowheel!

Welcome to a new world… On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.

One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.

Science is a beacon to the future.

From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world

Spontaneously Combustible Games

Prize Provided By Spontaneously Combustible Games

TBD

Third Eye Games

Prize Provided By Third Eye Games

Pip System Corebook (Softcover)

Pip System Corebook

The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid Adventures, Infestation: An RPG of Bugs and Heroes, or A Kid’s Guide to Monster Hunting

  • Perfect for introducting new players and kids to roleplaying
  • Customizable character options with minimal bookkeeping
  • Easy-to-learn mechanics utilizing only six-sided dice! 
  • Includes all the rules needed to play (even a few premade characters to get you started)

Ulisses Spiele North America

Prize Provided By Ulisses Spiele North America

Torg Eternity Core Rules (Hardcover) or Torg Eternity Nile Empire Sourcebook (Hardcover)

Torg Eternity Core Rules (Hardcover)

The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.

But there are infinite versions of our world.

This is the tale of a different Earth, one where things did not go as well…

The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including

  • Background on the Possibility Wars
  • World Laws and adversaries for Core Earth and the 7 invading Cosms
  • Creation and advancement rules with dozens of perks for all kinds of characters
  • Magic, Miracles, and Psionics rules
  • Gear for all tech levels
Torg Eternity Nile Empire Sourcebook (Hardcover)

A REALM OF PULPY ACTION…

The Nile Empire is ruled by High Lord Mobius and his legions of lackeys. It has taken over much of Africa and is encroaching into the Middle-East. Where the Nile Empire dominates, weird science, fantastic magic, and miracles of the Egyptian gods are all available to villains and heroes alike! When the Empire takes control, technology and attitudes shift towards those of the thrilling tales from the Thirties.

Hidden in tombs and pyramids across the conquered lands, artifacts from a different history appear, and Mobius wants these relics at all costs. Don a mask, fuel your rocketpack, and join the chase to stop Mobius and rescue the innocents caught in the crossfire!

INSIDE YOU‘LL FIND:

  • New Perks, Pulp Powers, Miracles, Spells, and Gear for players.
  • New threats, foes, and plenty of villains to encounter!
  • Details the different regions of the Nile Empire.
  • Plot hooks and events from the first year of the Possibility Wars.

This game requires the Torg Eternity Core Rules and Drama Deck to play.