Before the beginning of AetherCon Stephen J. Holodinsky was best known for…well…not much of anything really. Despite photos that suggest the plausibility of such, he was not raised in the wilds of Canada by a family of beavers and knows little to nothing at all about building dams, engineering or woodwork in general. Moreover even though he is fond of claiming that ‘Bob’s your Uncle’ this has been proven to be a falsehood as Bob is actually his brother.
A gaming industry stalwart dating back to the 1980s, Jonathan Frater is the co-author of roleplaying game books Robotech: Return of the Masters, and Robotech Adventures: Lancer’s Rockers, both for Palladium Books. Jonathan also wrote a column on writing and game design called The Tome in Gateways magazine. He’s currently a librarian at Metropolitan College of New York, and has contributed chapters on library security and time management to Scarecrow Press and Macmillan, as well as writing science fiction under his imprint, Desperate Measures Press.
Thomas is the CEO of Power Up Gamers: Roleplayers for Accessibility, an Indie TTRPG Publishing Company and Community built around providing a place for disabled players to feel safe in discussing how their disabilities affect their gaming in Tabletop Roleplaying Games. We also strive to bring awareness of disability issues to the larger RPG community.
In addition, Thomas is also a freelance writer and freelance game design consultant who has been actively involved in tabletop RPGs for over 35 years both as a player and a GM. He has played or ran games in Dungeons and Dragons (every edition but mostly 5E), Fate Core, Fiasco, and Microscope.
Mike is the Co-Host and associate producer of the MythWits, a one hour weekly video web series broadcast live on Facebook. Mike has over 5 years experience interviewing Authors, Artists, Celebrities, and Scientists both on screen as well as live at conventions.
Morgan’s been playing and GMing RPGs since 1976 starting with the D&D White Box set and soon after AD&D. He now mainly plays and runs Call of Cthulhu 7th Ed. He writes a blog with a critical eye on various convention games he has played in and also various aspects of Call of Cthulhu. https://morganhua.blogspot.com/
I grew up in a small midwest town named after my family. I learned RPGs from my older sister at the ripe age of 8 where soon after I GMed my first session for my older brother and nephew. From there things spiraled until 20 years later I started writing supplements for D&D and Pathfinder. These days I keep on writing part time while running a 3D Printing company for tabletop terrain and miniatures. My wife and daughter try to wrangle me in line while the dogs are my cohorts in crime of usually making a mess on my latest creation adventure.
Egg Embry is a freelance RPG journalist that writes columns for Knights of the Dinner Table, EN World, d20 Radio, the Open Gaming Network, the Tessera Guild, and GAMA’s official magazine, Around the Table.
Chris is the owner of perhaps the oldest surviving small press game publisher still in the industry, Inner City Games Designs. Best known for its Fuzzy Heroes™, War PIGs, and micro-game lines Inner City Games Designs released its first product in 1982, and is still active today. With more than 100 published gaming credits, Chris also partnered with Gary Gygax to form Hekaforge Productions (makers of the Lejendary Adventure) and has been nominated for an Origins Award 8 times (although he has never won). Chris recently worked with James Ward, Tim Kask and Frank Mentzer at Eldritch Enterprises, and creates several new adventures, board games, or miniatures games every year for Inner City Games Designs. He just finished Doom in the Ruins of London for the 77 Lost Worlds system (Fireside Creations), a fantasy rpg adventure set in the Lands of Igpay™ entitled Nothing To See Here, two adventures for Gary Con X (Harbinger and Revenge of the Fire Giant), the short story Frenemies in the recently released Chronicles From the Starship Warden Volume 2, and is currently working on The Starship Warden a Metamorphosis Alpha project (with James M. Ward) and the current release from Inner City Games Designs, I Think I Stepped in Something.
Sleep is for the weak. 😀
Joe Sweeney, or ‘Doc Joe,’ wrote his first game in the mid 80’s and has not looked back since. He’s the Chief Weaver of Tales at the Indie Australian Games Publishing company, StoryWeaver Games.
Doc’ Joe has a strong learning towards cinematic roleplaying with deadly action. Working with the StoryWeaver team, he’s delivered some best selling indie RPGs, such as High-Space (on RPGNow’s top 10 list for 10 weeks), and Rapture (another long-running top 10 item). He’s also a popular GM, and a recipient of the “SRGA Excellence in Gaming” for his GMing at events, plus numerous other awards over the years.
He will bring Weird Wars action, sci-fi, fantasy, comedy, and terror to AetherCon, along with the unique Aussie sense of humor!
Doc Joe has authored the following titles:
- High-Space 2nd Edition, genetic wildcards protecting a galaxy-spanning utopia in the far, far future… by any means.
- Rapture: the End of Days, a hard science fiction meets dark horror.
- Deniable: a situational comedy RPG with a very British twist. Funny. Fast-paced. Darkly satirical.
- And StoryWeaver’s newest baby, the soon to be launched kickstarter, Slaughter: The Horror Movie Making Card Game.
Learn more about these games at: https://www.storyweaver.com/
As a Creative Producer, I pride myself on having the ability to find compelling stories, the perfect writers for the material, gathering an efficient compatible crew to take the project from concept to delivery. I love what I do and I hope to instill that in my projects. As Schweitzer says, “If you love what you are doing, you will be successful.”
Geek Native, an RPG culture blog, is run by Andrew Girdwood a Scottish gamer who works in digital marketing. He invented roleplaying games all by himself, with a handful of 6-sided dice and Star Wars models as a young kid, only to discover a few months later the hobby was already solidly established, his ideas second rate and impaired by his terrible inability to write. His first regular tabletop group played Dragon Warriors, and he was a Mystic.